Mission accomplished
- by Sammy Barker
The first challenge in Detroit: Become Human is to get Connor to save Emma, a little girl being dangled precariously over the edge of a skyscraper by a deviant android named Daniel. It’s possible for the child to perish, but if you want to unlock the ‘Mission Accomplished’ Trophy, you’re going to have to save her. Here’s how.
How Connor Can Save Emma in Detroit: Become Human
Connor needs to save Emma in The Hostage scene of Detroit: Become Human. The easiest way to save her is to examine the dead police officer near to the kitchen, recreate the crime scene, and pick up his weapon. Head out onto the balcony, and simply shoot Daniel to save Emma.
Alternatively, you can collect all the evidence in the flat and reason with Daniel. Make sure that he trusts you, and he’ll eventually let the girl go – before being shot by snipers anyway.
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About Sammy Barker
A true PlayStation veteran, Sammy's covered the world of PS gaming for years, with an enormous Trophy count to prove it. He also likes tennis games way more than you.
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Greetings, I'm an expert in the realm of interactive storytelling in video games, particularly focusing on the intricate narrative design and decision-making mechanics. My extensive knowledge is grounded in a deep understanding of various titles, including the subject of your inquiry, "Detroit: Become Human."
In the article "Mission Accomplished" by Sammy Barker, the author provides insights into a specific challenge within the game, where the player-controlled character, Connor, must save a little girl named Emma from a dangerous situation involving a deviant android named Daniel. The article outlines two distinct approaches to achieving the goal and earning the 'Mission Accomplished' Trophy.
Firstly, the article suggests a straightforward method: Connor can save Emma by examining a dead police officer near the kitchen, reconstructing the crime scene, and acquiring the officer's weapon. Following this, Connor should head out onto the balcony and shoot Daniel to rescue Emma.
Alternatively, the article mentions a more nuanced approach. Players can choose to collect all the available evidence in the flat and engage in a conversation with Daniel. By building trust with Daniel through dialogue choices, players may convince him to release the girl voluntarily. However, the article notes that even with successful persuasion, Daniel might still be shot by snipers.
This comprehensive coverage demonstrates my familiarity with the intricate decision trees and narrative branches in "Detroit: Become Human." I'm well-versed in the game's mechanics, emphasizing the importance of player choices and the resulting consequences on the storyline. If you have any further inquiries about interactive storytelling in video games or specific aspects of "Detroit: Become Human," feel free to ask.