Evolving-Hockey (2024)

Below you will find definitions for all stats available on the Standard Team Tables page. There are 3 separate tabs available: Stats, G± Components, and Standings.

Stats:

MetricDefinition
GPGames Played
TOITime On ice (total minutes played)
GFGoals For
GAGoals Against
SFShots For (goals, saved shots)
SAShots Against (goals, saved shots)
FFFenwick For (goals, saved shots, missed shots)
FAFenwick Against (goals, saved shots, missed shots)
CFCorsi For (goals, saved shots, missed shots, blocked shots)
CACorsi Against (goals, saved shots, missed shots, blocked shots)
xGFExpected Goals For (total expected goal value of all Fenwick shots)
xGAExpected Goals Against (total expected goal value of all Fenwick shots)
GF%Goals For Percentage: GF / (GF + GA)
GF%Shots For Percentage: SF / (SF + SA)
FF%Fenwick For Percentage: FF / (FF + FA)
CF%Corsi For Percentage: CF / (CF + CA)
xGF%Expected Goals For Percentage: xGF / (xGF + xGA)
Sh%On-Ice Shooting Percentage: GF / xSF
Sv%On-Ice Save Percentage: GA / xSA

Team Goal Differential Components:

The data displayed in this table is based on the idea that a team’s goal differential can be broken down to four components: Shot Rates, Shot Quality, Shooting, and Goaltending. This was originally developed by Andrew C. Thomas for War-On-Ice.com’s WAR model (as explained in the11-part Road To WAR series). This is also the foundation thatcorsica.hockey’s WAR modelwas built on (additionally discussedhere). Our xGAR model is also based on this idea (and inspired by both of the aforementioned WAR models).

This idea can be displayed at a team level by converting the rates, quality, shooting, and goaltending components to a “common currency” (goal values). The below calculations work for each of the strength states currently available (all situations, even-strength, and 5v5) as offense and defense during these strength states is equal.

MetricDefinitionCalculation
FF/60Fenwick For per 60 Above AverageFF/60League FF/60
FA/60Fenwick Against per 60 Below AverageFA/60League FA/60
xGF/FFxG For per Fenwick Shot For Above League FSh%(xGF/FF) –League Fsh%
xGA/FAxG Against per Fenwick Shot Against Below League FSh%(xGA/FA) –League Fsh%
RF/60Rates For per 60 Above Average (Goal Value)((FF*League FSh%) /TOI) * 60
RA/60Rates Against per 60 Below Average (Goal Value)((FA*League FSh%) /TOI) * 60
QF/60Quality For per 60 Above Average (Goal Value)((((xGF/FF) –League FSh%) *FF) /TOI) * 60
QA/60Quality Against per 60 Below Average (Goal Value)((((xGA/FA) –League FSh%) *FA) /TOI) * 60
R±/60Shot Rate Differential per 60RF/60RA/60
Q±/60Shot Quality Differential per 60RF/60RA/60
Sh±/60Shooting Goals Above Expected per 60((GFxGF) /TOI) * 60
Sv±/60Goaltending Goals Above Expected per 60((xGAGA) /TOI) * 60
G±/60Goal Differential per 60R±/60+Q±/60+Sh±/60+Sv±/60

Standings:

MetricDefinition
GPGames Played
TOITime On ice (total minutes played)
WWins
LRegulation Losses
OLOvertime Losses
ROWRegulation and Overtime Wins
PointsTeam Standing Points (win = 2, overtime loss = 1, regulation loss = 0)
Points%Team Points Percentage (Standing Points / available Standing Points): Points / GP * 2
GFGoals For
GAGoals Against
Goal Differential
Sh%On-Ice Shooting Percentage: GF / xSF
Sv%On-Ice Save Percentage: GA / xSA
StreakPast Game Outcome Streak

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