How Video Games Are Getting Inside Your Head — And Wallet (2024)

Austin Newman, 10, of Menlo Park, Calif., is not allowed to play video games during the school week. His mother, Michelle DeWolf, says she had to take that step to keep her son focused on his homework during the week. Michelle DeWolf hide caption

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Michelle DeWolf

How Video Games Are Getting Inside Your Head — And Wallet (2)

Austin Newman, 10, of Menlo Park, Calif., is not allowed to play video games during the school week. His mother, Michelle DeWolf, says she had to take that step to keep her son focused on his homework during the week.

Michelle DeWolf

This week on All Tech, we're exploring kids and technology with posts and radio pieces about raising digital natives. Share your thoughts and ideas in the comments, by email or tweet.

Max Kelmon, 13, has his own little version of a man cave in Palo Alto, Calif. Behind the family kitchen in a converted garage, he has an Xbox, a big-screen TV, headphones and a microphone. There's an old couch covered in a sheet. And that couch where he parks himself, surrounded by boxes and Christmas lights, is one of Max's favorite places on the planet.

From that couch, he connects to friends all over the globe — and he spends hours, pretty much every day, honing his skills in Call of Duty.

Raising Digital Natives: Technology And Our Kids

The first commercially successfully video game, Pong, invaded Americans' living rooms 38 years ago. Since then, the industry has evolved from a simple bouncing ball in the Atari original to games with astounding graphics and sound, most of them connected to the Internet.

That means that kids like Max can play with people spread across the globe. It also means that gaming companies can analyze how gamers play — each and every decision they make.

So when kids sit down with a game, they are actually sitting across a screen from adults who are studying them — and, in some cases, trying to influence their behavior in powerful ways.

Researchers in game companies tweak games to get players to stay on longer, or to encourage them to spend money on digital goods. They study gamers' reactions. It's become a science.

And parents like Max's mom, Vanessa Kelmon, often feel outgunned.

"I hate it. I really do," she says. "He could play Xbox for 12 straight hours. [He has] friends in Mexico City and friends in England."

Vanessa says Max is addicted to video games. "When I took it away, he started to cry," she says. "My God, I am offering you to go play tennis or go play golf ... and I am making you shut this down, and you're crying about it."

Tracking Clicks And Purchases

In millions of families, video games are a source of intense love and intense hate because they can be so incredibly compelling. You might not believe that if you don't play them, but you can get lost in a great game. They make you feel good.

And it's no accident, says Ramin Shokrizade, the game economist for Wargaming America.

"The technology for this has gotten quite sophisticated," says Shokrizade, who began his career in neuroscience and behavioral economics. "At this point, every major gaming company worldwide either has in place a fully developed business intelligence unit, or they're in the process of building one."

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Today's game design is dominated by research, he says. As we play games, game developers are tracking every click, running tests and analyzing data.

They are trying to find out: What can they tweak to make us play just a bit longer? What would make the game more fun? What can get us to spend some money inside a game and buy something?

So as millions of people play, designers introduce little changes and get answers to all of these questions in real time. And games evolve.

For example, most games today sell virtual goods right inside the game — like a new gun in Call of Duty or a cow in FarmVille. Shokrizade's job is to get people to buy them.

One of the tricks of the trade is something developers at Zynga — which created FarmVille — used to call "fun pain" or "the pinch." The idea is to make gamers uncomfortable, frustrate them, take away their powers, crush their forts — and then, at the last second, offer them a way out for a price.

John Davison, who works at video game company Red Robot Labs, says free-to-play smartphone games like Candy Crush Saga and Puzzle & Dragons have become brilliant at using these tests to figure out how to get people to spend money.

And the research is working. Davison says those games are making millions of dollars — every day.

Kids Who Cash In

When adults play games, they consent to share that personal information about how they play. But Shokrizade worries about the millions of kids who play. "If it's a child, how do you even get consent for something like that?" he says.

Many of the people spending cash are kids, including Davison's children. Game consoles sell gift cards at convenience stores that allow kids to make purchases on video games, even if they don't have a credit card.

Davison's kids started playing Clash of Clans this year. In the game, developed by Supercell, you get to run your own little Viking village and team up with friends. To protect your clan, you can spend money on forts and weapons.

It's free to download — but because of these virtual goods, it's one of the highest-grossing apps in Apple's store.

Davison's two boys loved it. "They were clearly getting a lot of enjoyment out of it," he says. "But it did get to the point where my wife and I were like, 'Do you really want to be spending everything on this?' "

And this is coming from a man who has devoted his life to video games.

"I was trying to sort of total up in my head how much the kids had spent on this game," he says. "But there was also a degree of admiration for the team at Supercell, that they had managed to get under my 10-year-old's skin to this degree."

Apple recently settled a class-action lawsuit about kids making in-app purchases like this without their parents' permission, and the European Union is considering new regulations on games.

Some regulations are taking place on a smaller scale. In Menlo Park, Calif., Michelle DeWolf banned her 10-year-old son, Austin Newman, from playing games during the school week.

Originally, she gave him 30 minutes a day, but that didn't work.

"He couldn't think about doing his homework. He couldn't think about walking the dog or helping in any other way, because he couldn't get his mind off the idea that he had 30 minutes coming," she says.

"Once he knew there was nothing, he didn't think about it during the week, and he almost — maybe I'm not objective — but he almost seemed relieved."

How Video Games Are Getting Inside Your Head — And Wallet (2024)

FAQs

How are video games getting inside your head and wallet central idea? ›

The CommonLit article titled "How Video Games Are Getting Inside Your Head - and Wallet" discusses the ways in which video games are designed to engage players and encourage them to spend money. The article explains that game developers use various strategies to create addictive experiences and monetize their games.

What is the author's main purpose in the text "How video games are getting inside your head"? ›

To explore how game companies are getting gamers to be more invested in their games . Explanation: "How Video Games are Getting Inside Our Head— And Wallet" is an informational text by Steve Henn about the dangers of the online games that children get addicted to.

How do video games affect your brain? ›

“Like stimulants, video gaming can increase gray matter in the brain,” says Dr. Manos. “Gray matter provides interconnectivity and allows parts of your brain to communicate with other parts of your brain and advance your self-perception.”

How do video games affect mental health? ›

Video game addiction has been found to be related to personality traits such as low self-esteem, low self-efficacy, attention problems, impulsivity, aggression, anxiety, and depression.

Are video games a brain drain or a great way to train your brain? ›

Video games are one of those things! The good news is that some of these changes in the brain caused by video games may help improve our cognitive functions. Under the right conditions, video games provide an ideal environment that allows players to exercise various cognitive functions and promote brain plasticity [1].

What does playing games on your phone do to your brain? ›

Mobile games can have both positive and negative impacts on brain health. Certain mobile games can sharpen the brain by offering mental challenges and cognitive tasks, such as problem-solving and strategizing games.

What was the main purpose of video games? ›

Most video games are intended for entertainment purposes. Different game types include: Core games. Core or hard-core games refer to the typical perception of video games, developed for entertainment purposes.

Why do video games frustrate me so much? ›

Consider that you may be frustrated by a lack of success.

Not being able to get past a difficult level or obstacle in a game might also cause you to feel angry. Think about why you tend to get angry when you play and whether or not failing a level or getting killed in the game is what sets off you anger.

Why do most kids think the game is important what does Ender reveal to Bean about the game's importance? ›

Ender has Bean come to his room and has a talk with him. He makes sure that Bean knows that the significance of the game, rather than the game themselves, is important. Ender says that the game means that the teachers are trying to find the best soldiers for the real war with the buggers.

How long should a 14 year old play video games per day? ›

Yousuf said pediatricians generally recommend the following guidelines: Under 2 years old: Zero screen time, except for video chatting with family or friends. 2-5 years old: No more than one hour per day co-viewing with a parent or sibling. 5-17 years old: Generally no more than two hours per day, except for homework.

What happens when you play video games too much? ›

Various studies show that playing too much computer games causes physical damages and increases anxiety and depression in players. Many studies show that most adolescents who are addicted to computer games have high heart beat and blood pressure due to too much excitement and stress.

Do video games affect your personality? ›

IGD was positively correlated with neuroticism. People high on neuroticism might play games to escape from reality or relieve negative moods. Over time, with the relief of negative moods serving as a form of negative reinforcement, neuroticism might contribute to the acquisition and maintenance of IGD,” said Dr Chew.

Is gaming a disability? ›

For gaming disorder to be diagnosed, the behaviour pattern must be severe enough that it results in significant impairment to a person's functioning in personal, family, social, educational, occupational or other important areas, and would normally have been evident for at least 12 months.

Is gaming good or bad? ›

Studies show playing video games can contribute to poor sleep and impact attention, academic performance, mood, and wellbeing. Exposure to violent video games can contribute to aggressive behaviors in kids. Playing video games for long periods of time has also been linked with developing obesity.

How much is too much gaming? ›

This totals to about 18 hours per week.

15-20 hours every week is starting to overplay, and more than 21 hours every week(3hrs every day) is the type of gameplay that will start to have a detrimental impact on wellbeing according to this Oxford study. However that in itself isn't a gaming disorder.

How do you think of an idea for a video game? ›

Our tips for game ideas
  1. Try putting a new spin on something that already exists.
  2. Bounce ideas off people in your life.
  3. Keep an idea journal that you can bring out whenever an idea pops up.
  4. Schedule time to think, and time off too.
  5. Start writing, and don't delete anything unless you're sure it's useless.

Which statement best expresses the central idea of the text when playing video games means sitting on life's sidelines? ›

Expert-Verified Answer

After reading the text "When Playing Video Games Means Sitting on Life's Sidelines," we can say the main idea is the following: C. Technology addiction is becoming an increasingly difficult addiction to overcome because of society's reliance on technology.

What happens in your mind when you play video games? ›

Gaming activates dopamine – the brain's reward system

Whenever the brain is expecting a reward from a certain activity, it starts producing dopamine which makes us feel good. This motivates us to repeat the behavior to experience the same rush of pleasure.

How do I get my video game idea made? ›

Now, if you do want to get your idea made into a game, there are a few things you can do:
  1. Inquire with the company first. Ask them if they want to hear your idea and offer to sign an NDA (nondisclosure agreement). ...
  2. Get a job at a game company. ...
  3. Get a team together and make the game yourself.

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