Hired forces - CK3 Wiki (2024)

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Hired forces are predefined armies which may be temporarily controlled by hiring them with Hired forces - CK3 Wiki (1)Gold. Hired forces cannot be used to raid. There are two types of hired forces, each one with its own tab in the Military menu.

Mercenaries are armies that can be hired by rulers for 3 years. The gold cost is paid upon hiring the Mercenaries and there is no additional cost associated with hiring them, but at the end of the 3 years, they will leave if their contract is not extended. Extending a contract for 3 years has the same cost as initially hiring the army.

Each culture generates between one and three mercenary companies depending on the number of counties of that culture, with each additional company being bigger and more expensive than the previous one. They will pick a county of their culture as their headquarters and will be available to be hired by anyone with capital within diplomatic range of that county. Range between Mercenary armies come with one or more specific men-at-arms regiments and will also contain a number of knights. Mercenary regiments reinforce 3 times faster than regular regiments. Character can hire mercenaries of their own culture from further away.

Mercenary armies select a name based on their culture, as shown in the table below.

Culture/Culture groupName(s)DefaultCulture adjective Band of locationAkan groupAshanti Band, Company of the Volta, Followers of AkweiArabic groupMamluksBedouinWanderers, Company of locationMashriqiSarkans of location, Company of the Oasis, Desert BrethrenEgyptianHost of the Nile, Keepers of the LighthouseMaghrebiUnion of Swords, Army of the SenatorAndalusianAlmogavars of location, Mawali Band, Treasurers of locationBaltic groupBaltic Band, Riders of the Coast, Company of the DeeplandsButrArmy of the Crossing, location Band, Riders of the MountainsBaranisFollowers from location, Company of locationBurman groupArakan Band, Company of the ValleyBurmeseCompany of the Irrawaddy, Burmese HostMonSadhuim Company, Mon HostByzantine groupManglabites, Ten ThousandGreekVarangian Guard, Herules, Hoplites of locationGeorgianVeterans of ChaldiaCentral African groupSahelian Band, Company of the Chad, Company of the Gambra, Followers of Bayajida, Followers of SundiataPictishWoad RaidersWelshLawgoch's Followers, Band of the HornBretonCompany of BretonsCornishBodyguards of GwendolenSaxonTeutonic Brotherhood, Saxon Steelbearers, Hansa Guard, Sons of WidukindFranconianGreat Company, Franconian Company, Thuringian Blades, Rhenish Band, New FranksSwabianSwabian Band, Alsace Fighters, Alemannic Sellswords, Helvetic GuardBavarianBavarian Band, Austrian Company, Tyrol Warriors, Styrian PanthersDutchCompany of the Brabançon Wolf, Flemish Band, Company of the False-EarlGermanGreat Company, Veterans of the Marches, Swiss GuardDravidian groupVelaikkarar of location, Company of the Tiger, Tungabhadra Gang, Dreamers of the Jog, Company of the Ghats, Guards of Rama Setu, Terrors of Tamilakam, Company of the KoyilEthiopianGe'ezan Company, Tigrayit BandNubianNoba Company, Kush*te Band, Company of MeroeWelaytaCompany of the Leopard, Gondershe Band, Guardians of AlmnaraDajuArmy of the Crossing, Beja Place Band, Riders of the MountainsEast SlavicKievan Band, Varangian Host, Raiders of Caspia, Company of Rus, Followers of OlegFrenchTard-Venus de location, Band of location, Routiers of location, location BandNormanBand of the Black Monk, Iron Arm's Company, Normans of DrengotOccitanRoutiers of the Archpriest, Host of the Viscount, Marchers of WasconiaIrishBand of Kerns, Madhmann's Company, Company of Shield and ScianGaelicGallowglasses, RedshanksIberian groupAlmogavars of location, Almogavars of locationBasqueNavarrese CompanyCastilianSlaughterers, Band of the Brigand EmperorCatalanGreat Catalan CompanyPortugueseCount's ExilesGalicianSlaughterers, Band of the Brigand EmperorAsturleoneseSlaughterers, Band of the Brigand EmperorAragoneseSlaughterers, Band of the Brigand EmperorIndo-Aryan groupTigers of location, Apabhranśa BandBengaliCompany of the Delta, Bengal HostOriyaOryia Band, Company of OdishaHindustaniCompany of Many Colors, Hindustani Band, Company of the GangesGujaratiCompany of the Great Rann, Band of the Nilgai, Company of the Stone AnchorPunjabiCompany of the Punjab, Host of SangalaRajputRajaputra Band, Company of the Exile, Followers of the Priest KingSindhiCompany of the Dead Men, Harappan BandMarathiCompany of Four Kings, Servants of the Vatandar, Badami CompanionsKashmiriCompany of Kashmir, Host of KashmirSinhalaCompany of the Staff, Rice Grain BandIranianGhilman, Warriors of Zaranj, location CataphractsPersianBand of Medes, Immortals of locationSogdianCompany of Sogdiana, Sogdian WarriorsTocharianBand of TókharoiKurdishBand of SermajAfghanKhorasani Band, Company of ShahidsBalochCompany of Makran, Westwards BandDaylamiteDaylamite Company, Band of SermajKhwarezmianCompany of Khwarezm, Khwarezmian WarriorsTajikCompany of Bukhara, Dehqan WarriorsLatin groupCompany of the BullItalianCompany of the Star, Black Band, Italian Condottiere BandCisalpineCompany of Saint George, Company of the Star, Company of the Hat, Company of the Rose, Cisalpine Condottiere BandSardinianSardinian BandSicilianSicilian Condottiere Band, Sicilian BandLombardLongbeard BandMagyar groupBand of the Fields, Band of the Arrow Rain, Company of the SaintMongolic groupLocation Horde, Army Under the Sky, Riders of Mongol location, True Khan's Faithful, Company of the Yurt, Steppe Dancer's Band, Chastisem*nt of location, Band of the Father, Company of the GoadNorth Germanic groupThinglith, Army of Kylfingar, Company of Jarl Landless, Huscarls of the Sea, Band of Firesmoke, Queen's HirdSwedishGöta BandNorwegianBirchers of locationDanishBorder Reaver's BandSahelian groupSahelian Band, Company of Awkar, Followers of KayamaghaSenegambian groupSahelian Band, Company of the Gambra, Followers of SundiataSomaliCompany of the Leopard, Gondershe Band, Guardians of AlmnaraBejaArmy of the Crossing, Beja Place Band, Riders of the MountainsAfarCompany of the Leopard, Gondershe Band, Guardians of AlmnaraSouth Slavic groupStratioti of location, Wayfarers of location, Band of location StratiotiBosnianBitter-Winter Band, Knéževi of the Road, Forest WolvesSerbianAllemannic GuardVlachSheperds of the RomansBulgarianCompany of the Skull Cup, Brothers of BayanTurkic groupLocation Horde, Army Under the Sky, Turkic Riders of location, True Khan's Faithful, Company of the Yurt, Steppe Dancer's Band, Chastisem*nt of location, Band of the Father, Company of the GoadWest AfricanSahelian Band, Company of the Gambra, Followers of SundiataEnglishWhite Company, Hawkwood's BandAnglo-SaxonRetinue of Hengist, Wake's Guard, Band of HorsaScotsBorder Reivers, Warband of the Great Hall, Company of the King's SonWest Slavic groupCompanions of the WoodsPomeranianOder Free Company, Company of the DogCzechFree Lances of Brandýs, Army of the Ore, Company of the Cruel HandPolishDrużynan Host, Free Company of the PospolitePolabianBand of the Fallen Knez, Company of the Stout HorseSlovienFreelances of Velehrad, Army of Morava Bend, Company of the FaithbearersYoruba groupYoruba Band, Company of the Niger, Followers of Oduduwa

Holy orders are independent military organizations that work to defend and expand the influence of their faith. Each holy order has a Hired forces - CK3 Wiki (2)Duke rank title.

Rulers can create a holy order via the Found Holy Order decision. The decision costs and then requires the ruler making the decision to choose an owned castle or city holding as the order's headquarters. The designated headquarters title is leased and may be revoked at any time by the title holder and revoking a grandmaster's last lease will destroy the holy order. When a holy order is created the ruler who created it will become its Patron and the order's grandmaster will belong to its faith and culture.

Rulers of a holy order's faith may hire them if they are at war with a faith considered Hostile or Evil, regardless of casus belli. A ruler may only have one holy order hired at a time. Hiring holy orders costs Hired forces - CK3 Wiki (3)Piety unless the ruler is the order's Patron, scaling on the maximum amount of Levies and Regiments the holy order has. Holy orders remain hired for as long as their employer is at war with someone of another faith.

Holy orders have 500 Hired forces - CK3 Wiki (4)Levies, 2 Hired forces - CK3 Wiki (5)Knights and 2 Regiments. Each Holding they own provides an additional Regiment and 200 Hired forces - CK3 Wiki (6)Levies and every two Holdings they own provide an additional Hired forces - CK3 Wiki (7)Knight. Their Men-at-Arms do not gain bonuses from the buildings in its Holdings, but rather from their employer's buildings.

Holy orders select a name based on its religion, with some names shared among orders all faiths of the religion, and some faiths having unique names for their orders, as follows:

ReligionFaithName(s)ChristianityCommonKnights of the ChaliceOrder of the Holy CommunionKnights of the First GospelGuardians of the ShroudKnights of the ReliquaryWarriors of the CrossKnights of LocationHired forces - CK3 Wiki (8) CatholicismKnights TemplarKnights HospitallerTeutonic OrderOrder of CalatravaOrder of AlcántaraKnights of SantiagoHired forces - CK3 Wiki (9) OrthodoxyBrotherhood of the Holy SepulchreKnights of the First PatriarchateOrder of the Holy VirginHired forces - CK3 Wiki (10) CopticOrder of Saint AnthonyHired forces - CK3 Wiki (11) NestorianismOrder of Saint AddaiHired forces - CK3 Wiki (12) Insular ChristianityOrder of Saint PatrickIslamCommonMujahideen of LocationWarriors of the HadithGhazis of LocationWarriors of the WahySahabi of LocationCompanions of HiraHired forces - CK3 Wiki (13) NizarismHashshashinHired forces - CK3 Wiki (14) AlevismBektashi OrderHired forces - CK3 Wiki (15) IbadismHaruriyyaJudaismCommonZealots of LocationHerem WarriorsZealots of LocationDualismCommonArmy of LightDreamers of LocationServants of the PatriciansMiletê Tawûsê MelekCommonServants of Melek TausBuddhismCommonChosen of AshokaGuardians of Bodh GayaSangha of the StruggleWarriors of the Illuminated HeartShakyan FaithfulHinduismCommonFollowers of ArjunaFaith MarharatasVyuha of War GodVyuha of the Temple of LocationMaharatas of War GodJainismCommonBulls of RishabhaJivas of Madhya LokaGuardians of the Lotus OceanSacrifices of DevlokaZoroastrianismCommonImmortalsAhura Mazda's ChampionsFire WalkersHired forces - CK3 Wiki (16) ZurvanismZurvan's ChosenTibetanCommonGuardians of the Five KhandroMandéCommonWatchersGuardians of Divine RealmFaithful of War GodWarriors of the Religious SymbolTanismCommonWarriors of Mother SunWarriors of Father MoonWarriors of High GodWarriors of the TempleMundhumismCommonWarriors of MundhumWarriors of High GodWarriors of the TempleHausaHired forces - CK3 Wiki (17) BoriSpirit GuardiansPossessedGuardians of Divine RealmFaithful of War GodWarriors of the Religious SymbolSteppeHired forces - CK3 Wiki (18) TengriismLords of the SkyGuardians of Divine RealmFaithful of War GodWarriors of the Religious SymbolFinno-UgricHired forces - CK3 Wiki (19) UkonuskoSons of KalevalaGuardians of Divine RealmFaithful of War GodWarriors of the Religious SymbolSlavicHired forces - CK3 Wiki (20) Slovianska PravdaWarriors of PerunGuardians of Divine RealmFaithful of War GodWarriors of the Religious SymbolOromo-SomaliHired forces - CK3 Wiki (21) WaaqismGuardians of Divine RealmFaithful of War GodWarriors of the Religious SymbolYorubaHired forces - CK3 Wiki (22) OrisaGuardians of Divine RealmFaithful of War GodWarriors of the Religious SymbolAkanHired forces - CK3 Wiki (23) AkomGuardians of Divine RealmFaithful of War GodWarriors of the Religious SymbolBalticHired forces - CK3 Wiki (24) VidilismChosen of PerkunasGuardians of Divine RealmFaithful of War GodWarriors of the Religious SymbolKordofanHired forces - CK3 Wiki (25) Kush*tismGuardians of Divine RealmFaithful of War GodWarriors of the Religious SymbolNorseHired forces - CK3 Wiki (26) ÁsatrúJomsvikingsFaithful of TyrOdin's ValkyriesChosen of FreyjaUralicHired forces - CK3 Wiki (27) TáltosismTáltos of the FieldFaithful of War GodWarriors of the Religious SymbolGreco-RomanHired forces - CK3 Wiki (28) HellenismMyrmidonsPriesthood of AresZunbilHired forces - CK3 Wiki (29) ZunismGuardians of Divine RealmFaithful of War GodWarriors of the Religious SymbolSiberianHired forces - CK3 Wiki (30) TurumismLegion of the BearThousand CrowsDownstreamersSylvan SaviorsEuskal ErlijioaCommonCompany of the CavesPaganHired forces - CK3 Wiki (31) PaganismGuardians of Divine RealmFaithful of War GodWarriors of the Religious Symbol

If an order is created, it will prioritize using a unique faith-based name, and once all unique names are used, it will start using a common name. Any orders created after all the above names are used, as well as orders for any faith not listed above, will be named “Faith company of Location”.

The first king or emperor upwards in the liege hierarchy of the holy order's headquarters is their patron. It is possible for a holy order to have no patron if no such ruler exists.

Patrons of a holy order may hire them at no cost, as long as they belong to the same faith. They may also take any leased holdings from the order. A Ruler that is a Patron of a holy order may get events that allows them to grant holdings to the new holy order. If a Patron takes a loan from the order and does not repay it, the Order may choose a holding it wants (usually a city) and demand that it be leased to them.

If a holy order is hired by another character, its Patron can repay their employer the Hired forces - CK3 Wiki (32)Piety hiring cost to hire the holy order. This option is not available in multiplayer if the holy order is hired by another human player.

As Patron and not a Liege, the Holdings that the holy orders have leased will give neither Hired forces - CK3 Wiki (33) taxes nor Hired forces - CK3 Wiki (34) levies to their Patron.

When you raise a holy order, they spawn at the oldest existing army assembly point in your realm.

It is often advantageous to establish a holy order or become one's Patron as soon as possible if you border hostile or evil religions. It acts as a free army in holy wars (except Crusades). They can grow quite large on their own with no oversight by the player, sometimes snowballing into a 5-6k heavy infantry stack by 1044.

Although you have to be at war with a hostile or evil ruler to raise them, they can fight armies of your faith in other wars. One strategy is to maintain one province minors of a hostile or evil religion on your border, so you can declare a holy war against a weak ruler at will. In a war against a ruler of your faith, you can declare a holy war against the one province minor, raise the holy order, and use them in the war against your stronger opponent.

All members of a holy order, including its grandmaster, gain the Hired forces - CK3 Wiki (35)Order Member trait. Rulers may also use the Ask to Take Vows interaction to send courtiers to a holy order, as long as the following conditions are met:

If the courtier accepts, the ruler will lose Hired forces - CK3 Wiki (36) Piety while the courtier gains a level of devotion.

If the courtier is a close family of the requestor the courtier moves to holy order's court, but since Invite to Court interaction is available on all holy order's courtiers, the absent courtier can still be moved back to requestor's court upon request. If the courtier is not a close family of the requestor the courtier doesn't move to holy order's court when taking the vows.

Note that sending characters to a holy order is available even if the faith doesn't have the Monasticism Tenet.

If a holy order's headquarters is lost, the holy order will select a new owned holding to fulfil the role, with a preference for holdings within the current patron's realm. However, if the holy order loses its last holding, it will be disbanded.

Hired forces - CK3 Wiki (2024)

FAQs

How do you reduce the cost of mercenaries in ck3? ›

The cost of hiring mercenaries can be reduced by the following: 30% with the Soldiers of Lesser Fortune perk of the Overseer tree. 15% with the Communal court type. 15% with the "Swords for hire" Tradition, for same culture only.

How do armies work in CK3? ›

Each army can have one Commander, a character who commands the army and uses its Martial skill to improve an army's Advantage. There are many different Commander traits available, which either have a direct effect on battles or give the Commander bonuses outside of battles.

What is the battle advantage in ck3? ›

When combat starts, the Advantage, a modifier that lasts the entire battle and increases the damage of all troops on either side, is calculated for both sides. Advantage can come from traits, terrain, buildings or the Martial skill of the Commander.

Can holy orders be taken away? ›

The sacrament of Holy Orders marks them with an imprint ("character") which cannot be removed and which configures them to Christ, who made himself the "deacon" or servant of all.

What happens if you are deposed in ck3? ›

You get deposed, you loses a war and your last title. You get unlanded gameplay. so you probaly can move around, plot things do stuff.

How do you deal with too many vassals in ck3? ›

A character can avoid going over the vassal limit by creating duke vassals and transferring count vassals to them through the grant vassal interaction. A character's vassal limit can be seen by opening the Realm menu (key: F2 ) towards the bottom-right.

What to spend excess prestige on CK3? ›

Prestige can be spent on most secular matters of realm of management, such as vassal interactions, decisions and declarations of non-holy war. For tribal rulers, Prestige is also used for men-at-arms payment and upkeep, as well as constructing buildings.

How do I make my army bigger in ck3? ›

Generally speaking, the more land you control, the higher your population, meaning more soldiers will be available to you. Of course, just taking over territory doesn't necessarily give you free soldiers - 'control' is a big factor to your army size.

How strong are knights in CK3? ›

To put that into context, having a 20 prowess knight is worth the same damage-wise as 200 soldiers, and has equal toughness to 20 normal levies. Knights are super strong soldiers who can really beef up your chances of victory.

Why are my levies so low in CK3? ›

You get Levies based on your titles and vassals. If you lose titles upon succession this also means fewer levies. Lower control leads to fewer levies as well. A high martial stat increases the amount of total levies.

How long does a truce last in ck3? ›

Have the person your truce is with offed. Each truce is at maximum 5 years with a single target in a game spanning about 400 or about 600 years that is ~1% of a play.

What is the hardest empire to form in ck3? ›

The Roman Empire is one of the harder Empires to form on this list, with the requirements not only featuring a huge amount of counties and duchies but also being surrounded by the chaos of a broken Italy and an extremely powerful Byzantium Empire as its main neighbor.

What is the best lifestyle choice in ck3? ›

The Administrator Trait is one of the best Lifestyle Traits, particularly for players who want to keep their vassals happy in Crusader Kings 3. It is a great all-around Trait that combines Stewardship with Diplomacy, two of the best things for stability.

How do you leave a holy order in ck3? ›

The only way you can reliably expel holy orders is by holding the city yourself. First you need to hold the county directly, and then you need to grant to mayor of the city a different county title. Hover over the city flag to see who the technical holder of the city is.

How do I get rid of my heir in ck3? ›

Go to your character menu by clicking on yourself in the bottom left of the screen. Right click the child you want to disinherit. Go to the 'hostile' subheading - you may have to click the 'more' option to see all choices. Select 'Disinherit' and your heir will be kicked out of your will.

How do you get out of tribal rule in ck3? ›

Look in Decisions, there is a decision to become feudal. You have to have 10 development in your capital county, organized religion, something like half of your tribal level cultural developments, and maybe something else. Easiest way to get organized religion is to convert to catholic or some other organized religion.

How do you remove succession laws in ck3? ›

Removing a Title Succession law costs 750 Prestige. Legitimate close family member of the current ruler, who is not in line to inherit a Theocracy or Republic. Children of a candidate cannot be nominated.

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