War goal - Hearts of Iron 4 Wiki (2024)

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A war goal is needed to declare war. A war goal is usually a conquest of a desired state.

Justifying a war goal costs political power, increases world tension and usually takes between 6-9 months to complete. When a country has a war goal, it can start a war against the target country. Countries succeeding in their war goals get an advantage in peace conferences. There are several national focus that will give countries historical war goals. However, ahistorical war goals are also possible, such as Sweden restoring its historical borders. The target state of the wargoal can be claimed at a discount at the peace conference. It is also possible to declare a Border war.

A regular justified casus belli is, after finished, valid for 2 months.

Contents

  • 1 Factions Strength resume
  • 2 Conditions
    • 2.1 Communism
    • 2.2 Democracy
    • 2.3 Fascism
  • 3 Ideological effect
    • 3.1 Communism
    • 3.2 Democracy
    • 3.3 Fascism
    • 3.4 Neutrality
  • 4 Political power cost
  • 5 War goal types
  • 6 References

Factions Strength resume[edit | edit source]

At the end of game, beside individual scores, is the Factions ranking. This is derived from various statistics such as manpower, naval, air and ground forces, industrial power, terrain points, research, war progress, casualties, etc. Basically, it describes which faction has won the game.

Conditions[edit | edit source]

Besides the national focus, war goal justification will require one or multiple conditions to be met before it can even begin. The conditions will be different depending on the ideology (Communism, Democracy, Fascism or Non-aligned) as well as the faction (Allies, Axis, Commintern, others) and the World Tension level.

Communism[edit | edit source]

Communists have virtually no restriction on justifying war goals.

Democracy[edit | edit source]

Democracies are very limited in how they can begin wars, to simulate the influence of popular opinion during the time period. These limitations are lifted if a country becomes fascist or communist.

  • Cannot start a war against another democracy.
  • Cannot justify against a nation that has not increased the world tension.

Fascism[edit | edit source]

Fascists have virtually no restriction on justifying war goals. If a fascist country is already at war with a major power, they can justify a new wargoal 80% faster than normal.

Ideological effect[edit | edit source]

All ideologies have one or multiple effect on the cost of war goal justification or enactment at the peace conference.

Communism[edit | edit source]

  • Can force government.
  • 30% cost reduction when puppeting other countries.

Democracy[edit | edit source]

  • Cannot send volunteers.
  • Cannot puppet another country.
  • Cannot occupy a country without war (captured neutral territory will be returned).
  • 25% cost increase of Taking States.
  • 50% cost increase of Annexing country.

Fascism[edit | edit source]

  • Cannot force government.
  • Can occupy a country without war.

Neutrality[edit | edit source]

  • Cannot force government.
  • Cannot send volunteers.
  • Can puppet another country.

Political power cost[edit | edit source]

It's necessary to spend a certain amount of political power to start justification of a war goal.

The base cost is xx, then the following modifications can apply:

  • -90% When justifying war goal against a major power at war.

Once the justification is ongoing, it will also be necessary to spend 0.2 political power per day on the war goal justification to complete it in the minimum number of days. Any deficiency in political power will stall the war goal justification.

War goal types[edit | edit source]

Name:Acquired by:Justification cost:Expires:Peace conference effect:
ConquerJustifying against another country to take non-claimed states (5 max.)200 base + 50 per state 60 days-20% cost for taking target states
Conquer (Focus)National focusN/A 730 days-20% cost for taking target states
Puppet (Focus)National focusN/A 730 days-50% cost for puppeting target country
Take claimed stateJustifying against another country to take claimed states (5 max.)100 base + 10 per stateNever-50% cost for taking target states
Retake core stateJustifying against another country to take core states (5 max.)125 Never-80% cost for taking target states
AnnexNational focusN/ANeverNone
Civil WarCountry is in civil warN/ANever-75% cost and -90% World Tension added for annexing target country
Topple GovernmentNational focusN/ANever-50% cost for changing the target country's government
IndependenceNational focusN/ANeverNone

References[edit | edit source]

Mechanics

PoliticsIdeologyFactionNational focusIdeasGovernmentPuppetDiplomacyWorld tensionCivil warOccupationIntelligence agencyBalance of power
ProductionTradeProductionConstructionEquipmentFuelMilitary industrial organizationInternational market
Research and technologyResearchInfantry technologySupport Companies technologyArmor technologyArtillery technologyLand doctrineSpecial forces doctrineNaval technologyNaval doctrineAir technologyAir doctrineEngineering technologyIndustry technology
Military and warfareWarfarePeace conferenceLand unitsLand warfareDivision designerTank designerArmy plannerCommand groupCommanderBattle planCombat tacticsShipShip designerNaval warfareAircraft designerAir warfareExperienceOfficer corpsAttrition and accidentsLogisticsManpowerNuclear bomb
MapMapProvinceTerrainWeatherState
Events and DecisionsEventsDecisions

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