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A war goal is needed to declare war. A war goal is usually a conquest of a desired state.
Justifying a war goal costs political power, increases world tension and usually takes between 6-9 months to complete. When a country has a war goal, it can start a war against the target country. Countries succeeding in their war goals get an advantage in peace conferences. There are several national focus that will give countries historical war goals. However, ahistorical war goals are also possible, such as Sweden restoring its historical borders. The target state of the wargoal can be claimed at a discount at the peace conference. It is also possible to declare a Border war.
A regular justified casus belli is, after finished, valid for 2 months.
Contents
- 1 Factions Strength resume
- 2 Conditions
- 2.1 Communism
- 2.2 Democracy
- 2.3 Fascism
- 3 Ideological effect
- 3.1 Communism
- 3.2 Democracy
- 3.3 Fascism
- 3.4 Neutrality
- 4 Political power cost
- 5 War goal types
- 6 References
Factions Strength resume[edit | edit source]
At the end of game, beside individual scores, is the Factions ranking. This is derived from various statistics such as manpower, naval, air and ground forces, industrial power, terrain points, research, war progress, casualties, etc. Basically, it describes which faction has won the game.
Conditions[edit | edit source]
Besides the national focus, war goal justification will require one or multiple conditions to be met before it can even begin. The conditions will be different depending on the ideology (Communism, Democracy, Fascism or Non-aligned) as well as the faction (Allies, Axis, Commintern, others) and the World Tension level.
Communism[edit | edit source]
Communists have virtually no restriction on justifying war goals.
Democracy[edit | edit source]
Democracies are very limited in how they can begin wars, to simulate the influence of popular opinion during the time period. These limitations are lifted if a country becomes fascist or communist.
- Cannot start a war against another democracy.
- Cannot justify against a nation that has not increased the world tension.
Fascism[edit | edit source]
Fascists have virtually no restriction on justifying war goals. If a fascist country is already at war with a major power, they can justify a new wargoal 80% faster than normal.
Ideological effect[edit | edit source]
All ideologies have one or multiple effect on the cost of war goal justification or enactment at the peace conference.
Communism[edit | edit source]
- Can force government.
- 30% cost reduction when puppeting other countries.
Democracy[edit | edit source]
- Cannot send volunteers.
- Cannot puppet another country.
- Cannot occupy a country without war (captured neutral territory will be returned).
- 25% cost increase of Taking States.
- 50% cost increase of Annexing country.
Fascism[edit | edit source]
- Cannot force government.
- Can occupy a country without war.
Neutrality[edit | edit source]
- Cannot force government.
- Cannot send volunteers.
- Can puppet another country.
Political power cost[edit | edit source]
It's necessary to spend a certain amount of political power to start justification of a war goal.
The base cost is xx, then the following modifications can apply:
- -90% When justifying war goal against a major power at war.
Once the justification is ongoing, it will also be necessary to spend 0.2 political power per day on the war goal justification to complete it in the minimum number of days. Any deficiency in political power will stall the war goal justification.
War goal types[edit | edit source]
Name: | Acquired by: | Justification cost: | Expires: | Peace conference effect: |
---|---|---|---|---|
Conquer | Justifying against another country to take non-claimed states (5 max.) | 200 base + 50 per state | 60 days | -20% cost for taking target states |
Conquer (Focus) | National focus | N/A | 730 days | -20% cost for taking target states |
Puppet (Focus) | National focus | N/A | 730 days | -50% cost for puppeting target country |
Take claimed state | Justifying against another country to take claimed states (5 max.) | 100 base + 10 per state | Never | -50% cost for taking target states |
Retake core state | Justifying against another country to take core states (5 max.) | 125 | Never | -80% cost for taking target states |
Annex | National focus | N/A | Never | None |
Civil War | Country is in civil war | N/A | Never | -75% cost and -90% World Tension added for annexing target country |
Topple Government | National focus | N/A | Never | -50% cost for changing the target country's government |
Independence | National focus | N/A | Never | None |
References[edit | edit source]
Mechanics
Politics | Ideology • Faction • National focus • Ideas • Government • Puppet • Diplomacy • World tension • Civil war • Occupation • Intelligence agency • Balance of power |
Production | Trade • Production • Construction • Equipment • Fuel • Military industrial organization • International market |
Research and technology | Research • Infantry technology • Support Companies technology • Armor technology • Artillery technology • Land doctrine • Special forces doctrine • Naval technology • Naval doctrine • Air technology • Air doctrine • Engineering technology • Industry technology |
Military and warfare | Warfare • Peace conference • Land units • Land warfare • Division designer • Tank designer • Army planner • Command group • Commander • Battle plan • Combat tactics • Ship • Ship designer • Naval warfare • Aircraft designer • Air warfare • Experience • Officer corps • Attrition and accidents • Logistics • Manpower • Nuclear bomb |
Map | Map • Province • Terrain • Weather • State |
Events and Decisions | Events • Decisions |
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